What Happens when you walk inside my store
(DRIVE THROUGH ENTERTAINMENT)
When a customer walks inside my store they will be amazed. Each isle will be equipped with 2 or more electronic touché screens that you can bring your empty movie or game to it scan the barcode and pay for the movie right in the isle with the choice of paying in Debit, Credit, or Cash, if you want to try out a game or watch a trailer of a movie you can go to the Media Center part of the store and scan your movie or game and you can play a demo or watch a trailer right in the media center. If you want to play the game further in the store you can pay the 5-dollar fee and play it as long as you want. If not you only have a max time of 10 minutes to play your demo or watch your trailer.
Sunday, January 17, 2010
Thursday, January 14, 2010
Chapter 5
This chapter discussed all the errors that are made when using interfaces and how they usually happen. Norman puts the errors he calls “slips” into many different categories. After reading the chapter the main idea I got form it is that you rarely get the design your want as your final the first time there will be mistakes, so before you start designing you should take mistakes or “slips” into account. I can definitely to the “slip”. I am usually in a big rush when it comes to doing thinks. I don’t know why that is just how my mind works. My mind always jumps to one thing to another. So I was working on a project in Photoshop and all of a sudden my mind jumped to another thing, which had to do with Illustrator. So rushing as usual Forgot to save my project in Photoshop and as in Illustrator my keylogger shut my Photoshop down. What this chapter taught me is always prepare for mistakes.
Chapter 3
Chapter 3 was very interesting because it was the first chapter to part away from design and talk about psychology and our selves. Norman talked about 2 different types of knowledge. He talked about knowledge in your head and in the world. He talks about memory. When he talked about the knowledge/memory in your head is usually short or long term, but knowledge in the world has a lot to do with memory too. I Liked when he showed the different stove setups. It made me think about the keyboard. Even though the keyboard is not set up in alphabetical order we use our memory and knowledge when we learnt how to use the keyboard in grade school.
Monday, January 11, 2010
Learning log 02: Response
Norman really made sense in this chapter to me. My favorite part of the chapter is when he talks about the ongoing spiral of silence. The ongoing spiral of silence is when a person fails to report a problem with a design. I think a lot of people do this, but can easily be fixed by reading the manual of the product because if you do and something is wrong with the specific product you will know immediately and can report the problem so it as fixed and you don’t blame yourself, because if you blame your self nothing will get done.
Learning log 02: Personal Experience
I really liked the second chapter of DOET. I think normal made perfect sense on the beginning when he explained how people wrongly blame themselves in ordinary life situations based upon interfaces they use. I too have done something like that many times before realizing it was a faulty interface and a problem with not me using the interface but a problem with the interface itself. My example is that I purchased an XBOX 360 when it first came out. I don’t know it was because it was a new interface or not, but it took a lot of strength in my fingers to push the power button before the XBOX 360 would turn on. Every time I would try to turn the XBOX I would have to really push that button hard. I was upset an blamed my self for not reading the manual or something. It turned out I went to my friend’s house and we went to play XBOX he pushed his button so easy and turned right on. Then realized it was a faulty system and brought it back and exchanged it for a new one. I really like when Norman states that psychology has a lot to do with society falsely blaming themselves for their errors because I Have too blamed my self for errors that were not my fault.
Thursday, January 7, 2010
Lerning Log 01: TV
Every body in this time period seems to have a T.V. Either it is a new LCD T.V., Plasma or an old tube T.V. it just seems to be in ever bodies house. The interface of the T.V. has really evolved the T.V. started out in black and white and not many people had one. But then it became in color and more channels came out. After that they started to get bigger and more advanced the T.V. remote came out so you don’t have to get out of your seat. I have seven Televisions in my house that use, eight when I am home from college. I do not think it is necessary but I do have two younger brothers that do love their video games. The T.V. can be very useful. Not just for entertainment but for news, updates for storms. It cam help save peoples lives. I know in my area even though it is rare to have a major storm the still do the every now an then storm testing for in case of an emergency. The T.V. is a very fun and useful interface and there should be at least one in every household.
Lerning Log 01: Response
I thought the reading of Affordances: Clarifying and Evolving a Concept was very interesting. It made me feel that not just me but a lot of people take a lot of interfaces for granted. It’s like you expect these interfaces to come out and help you, but what if there was no computer, no TV, no telephone, etc. The world would be totally different, but because these interfaces are already out we don’t have to think about that. The reading also made me think about what makes a good interface. To most people a good interface would be simple and straight forward, something that would take no time to learn, but that is just not me. I can see in some situations I would like that, but I like a challenge in some interfaces, like software. I hate when professional software is so easy to use. I say this because if you are a professional in a field that has to do with using computers. You have to study in that field you have to go to college and study hard. You don’t want a no name guy or girl buying this software and just learning it 1,2,3, and then thinking to them self, wow this is easy I can make some money doing this. I don’t know that is just my opinion. Know on the other hand Interfaces that should be easy and not have a challenge is a light switch. You want to turn it off or turn it on, but then what happens when you want to set time for your light switch. Then it can get difficult. Manufactures make it mostly digital these days, but that makes it more difficult. I know in my house it is very difficult, not because we want it to be difficult it is because the manufactures make it difficult. The reading also made me think about feedback. Feedback is very important. How can an interface improve with out feedback? If an interface is poor I am sure the company or service wants to make it better so they are going to want to here from the people who are using it. I was watching TV. It was on Comedy Central and it was the news part of it and they were talking about the service and quality of Dominos Pizza. Because of feedback Dominos decided to totally change there pizza. I know I wasn’t a fan of there pizza and because they decided to chance it makes me want to try it again.
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